I'm using Caliburn Micro & Silverlight 4.
I have a Canvas on a View that I'm drawing 2d objects on.
The objects I draw on the canvas are dependent on some objects that I have instantiated in my ShellViewModel.
So I modified the constructor on my CanvasViewModel to accept the objects.
How do I either:
1. Access the objects in the CanvasViewModel from the CanvasView to draw them?
2. Skip the View - ViewModel for this area, put the drawing code in the View code behind and call the View from the ShellViewModel?
Let me know if you need any other info from me to help.