Dealing with KeyCommand / InputBinding

May 2, 2011 at 2:42 PM
Edited May 2, 2011 at 2:43 PM

Hi All,

Since there is not an integrated facility to map from a KeyBinding ( ie Ctrl+S and so on :) ) I decided to write one. Here

you'll find the implementation. Note since I'm new to Caliburn this can be naive... but is in place to discuss and try so...

May 2, 2011 at 3:10 PM

You could even provide a proper modification for the Message.Attach to support a short syntax

 <Button x:Name="Save" cm:Message.Attach="[Key Ctrl+S] = [Action Save]; [Event Click] = [Action Save]"/>
I suppose it could be quite useful! :)

May 2, 2011 at 3:14 PM
Edited May 2, 2011 at 3:16 PM

First, thanks for the feedback.

Yep but I need to modify the code base :) and, but may be I'm wrong, I can't properly choose what InputBinding collection to append to.

May 2, 2011 at 3:22 PM

You would just add a custom handling, the same way I added support for full Markup syntax using the provided extension points (check the Parser class). We could say that it is a scenario supported by the CM framework.

The InputBinding collection would be the one you are associating the message to. Note that Message.Attach is just a short syntax for the extended definition you are currently using.

May 2, 2011 at 4:25 PM

Good, maybe I'll try to fork and add. Thanks.