InjectionConstructor with Caliburn Micro and Unity

Topics: Bootstrappers & IoC
Nov 4, 2013 at 8:25 AM
I'm trying to use Caliburn Micro with Unity and maybe I'm missing something obvious but I'm stuck on implementing a way to use the Resolve function of Unity with parameter overrides.

I defined GetInstance in the Bootstrapper like this:
 protected override object GetInstance(Type type, string name)
            {
                var result = default(object);
                if (name != null)
                {
                    result = Container.Resolve(type, name);
                }
                else
                {
                    result = Container.Resolve(type);
                }
                return result;
            }
but for Parameter Overrides I need a third parameter "Resolver Override"

How can I achieve that?