I'm trying to use Caliburn Micro with Unity and maybe I'm missing something obvious but I'm stuck on implementing a way to use the Resolve function of Unity with parameter overrides.
I defined GetInstance in the Bootstrapper like this:
protected override object GetInstance(Type type, string name)
var result = default(object);
if (name != null)
result = Container.Resolve(type, name);
result = Container.Resolve(type);
but for Parameter Overrides I need a third parameter "Resolver Override"
How can I achieve that?