In your demo from Mix you used a GameDTO object and had a corresponding GameView to display it. I tried a similar thing using the Caliburn Micro framework and it fails to locate a view for a POCO that isn't a view model (i.e. doesn't live in the ViewModels
namespace and isn't named <xxx>ViewModel.
Other than modifying the ViewLocator to add custom logic to handle views for non-viewmodel objects, is there a new way to do this POCO view binding using the new framework or do we just revert back to wiring up the bindings ourselves?